At Microsoft they go from virtual reality on their consoles, and seeing the limited success of PSVR, perhaps they are right
If I know you are users of the new Xbox, you will know that ‘Star Wars: Squadrons’ come these days to the fantastic Game Pass platform. It does not do it (for now) on PC, and that means that we are left without a particularly notable option in this title: be able to play it in virtual reality.
Microsoft indeed Go completely from virtual reality on the Xbox. A rumor pointed this week to hypothetical virtual reality glasses for Xbox, but in Redmond they have denied This possibility emphatically and they assure that “virtual reality for consoles is not currently in our focus”. Why the Xbox Series X no and the PS4 / PS5 yes?
A niche that has not yet taken hold
Virtual reality, admittedly, is at its best. The game catalog does not stop growing, but above all we are facing a generation of fantastic virtual reality glasses. The Oculus Quest 2 are probably the current benchmark – especially in this new era of autonomous glasses and without cables-, and join other notable devices such as Valve Index.
Microsoft has always ruled out that option, something curious considering that 1) mixed reality is a clear option for users of Windows 10-based PCs and 2) the Xbox Series X they have power to spare to offer that option.
Virtual reality, yes, still a relatively small niche within the entertainment world. In January 2021 they were accounted for more than 2 million virtual reality devices connected according to Steam figures, almost doubling what was registered on the same dates the previous year, but the success of the market is limited based on Statista data.
That seems to be a clear argument for not investing in this market in its consoles in the case of Microsoft. His decision contrasts with Sony’s, who has sold at least 5 million PSVR glasses and that in fact recently announced which will have new VR headsets for the PS5, but they won’t arrive until (at least) 2022.
Your current virtual reality glasses, already veteran, they are logically inferior to other more modern devices on the market, but the firm has revealed up to six new titles by 2021 who will benefit from this accessory despite representing only a small portion of the target audience who has a PS4 or PS5.
The effort required by this type of product is enormous, and in fact Microsoft already suffered the failure of Kinect on Xbox One. Despite its virtues, the peripheral became a drag on console sales, and in Redmond they ended up completely abandoning it in the new Xbox Series X / S, which do not even have the option to use this accessory.
In any case, Microsoft was talking about virtual reality not being their focus on their consoles … currently. That seems not to close the door at all to this option, something normal considering that Microsoft is betting on this market and the augmented reality with their HoloLens for the future.