NVIDIA GeForce NOW raises its subscription price and announces enhancements for video game streaming
Without eating or drinking it, NVIDIA GeForce NOW has completed two years of life. Last February the platform left the beta and, since then, it has not stopped evolving, adding new platforms (such as Chromebooks Y iOS) and new compatible titles. Two years have passed and now it’s time to go up another step improving the service and eliminating the “Founders” subscription to make way for the “Priority” membership, which is the same, although more expensive.
When NVIDIA GeForce NOW came out of beta, NVIDIA launched the “Founders” subscription. Although the platform can be used for free, to have priority access, a longer game session and RTX subscription required. “Founders” is worth, or rather, it was worth 5.49 euros per month or 27.45 euros for half a year. Now disappear and becomes “Priority”, which is worth 9.99 euros per month or 99.99 euros per year.
The changes coming to GeForce NOW
The difference between the “Founders” and “Priority” accounts is, literally, the price. “Founders” was a way of introducing users to the streaming serviceHence its reduced price (Stadia Pro, for example, is 9.99 euros per month). Now that GeForce NOW is two years old, it doesn’t make sense to keep this kind of promotional price, and that’s why the “Priority” subscription was born.
Does that mean they are going to raise the price for users who have been paying a “Founders” subscription? Absolutely. Those players who have paid for the subscription will keep the price of 5.49 euros per month or 27.45 euros every six months forever. That is, if you are already a GeForce NOW subscriber, the cost of the service will not go up. The advantages, yes, are the same: priority access, extended gaming sessions, RTX and DLSS in games that support it.
Regarding the service improvements, in version 2.0.28 a tecnología VSync adaptive. As explained from NVIDIA, it serves to synchronize the 60 or 59.94 Hz frequencies on the server side to suit the client display. Like what local games have, but in the cloud. That should eliminate stuttering and latency in games that support it. Additionally, a new adaptive jitter elimination technology has been implemented that allows bit rates to be increased to improve streaming quality on less optimal networks.
Improvements also for game launch speed. The first phase will include linking accounts for the main games on the platform, something that should arrive in one or two months. Game preload updates will also be rolled out, which NVIDIA says should cut load times in half.
On the other hand, NVIDIA is increasing data center capacity that support more workload and adding new servers. The next ones will be located in Phoenix (Arizona) and Montreal, the first to open in Canada. NVIDIA expects them to be operational by the end of the year and the idea is to improve wait times for paying members.