China moderates its restrictive regulations and re-approves video game licenses
After a nine-month hiatus, since in July 2021, the Chinese government froze the approval of new games for release in the country, Beijing has granted new licenses to 45 titles.
Beijing has long disapproved of gambling and betting, having banned the sale of consoles from 2000 to 2015, requiring gamers to register to play under their real names and last year labeled games spiritual opium.
To this we must add that gambling among minors is restricted to just three hours a week. All this has given many tricks on the part of young people to try to avoid these restrictions.
Within these limitations, China requires video game publishers to obtain regulatory approval before release, and la NPPA suddenly stopped granting it in July 2021. Before the cessation, between 80 and 100 video games were approved per month. The latest batch, released in July, contained 87 titles.
All this, of course, without notifying the developerswhich already had a multitude of titles ready to launch.
The story is that it is not entirely clear why they have re-approved video game licenses, but the Chinese government repeatedly states that it wants a healthy tech industry that creates a respectful and civilized online environment.
Well, with all this as a base, the authorities have reached an agreement through the National Press and Publication Administration of China (NPPA).
The new approved titles, 45 in particular, come from video game manufacturers Lilith Games, Baidu, XD and Seasun Entertainment. Nevertheless, It should be noted that two of the greats do not enter this list: neither NetEase nor Tencent (developer of the online game Honor of Kings which has more than 100 million active users).
This government decision once again fills companies that were almost close to bankruptcy with oxygen. Nearly 14,000 studios saw in 2021 how lack of income forced them to close forever.
This change may arise due to the large loss of income. Tencent, fell 5%, which would be equivalent to almost 18 points or 18,000 million euros. However, the institutional control over the video game industry is still latent and this seems to be a simple opening for extreme control.